﻿// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "HitBoxBase.h"
#include "HitBox.generated.h"

/**
 * 
 */
UCLASS()
class BSITELEARN_API AHitBox : public AHitBoxBase
{
	GENERATED_BODY()
	
public:

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HitBox")
	FVector SphereResetPos;

	/*UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HitBox")
	float TestA;*/
	
	
public:
	virtual void OnHitSphere(class ASphereBase* sphere) override;
	
};
